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Taking advantage of the control afforded by the gaming engine in manipulating the user or environment, ARTIFICE proposes a multi-directional gravity space – the response is one that must treat all surfaces as habitable, defined only by the gamer’s intentions.

Whether in the design of a room or a puzzle, the challenge provided by the constant shifting of the concept of up creates a new experience in the interaction with the environment. This is greatly enhanced by the VR capabilities of the Oculus Rift, which tosses the user in a tumultuous world rather than viewing events cinematically.

ARTIFICE is an experimental immersive experience developed as an ‘eccentric’ game utilizing the Oculus Rift and powered by Unreal Engine / Blueprints.

ARTIFICE
Virtual Experience
Digital Game Prototype
With Anne Ma
2014


ECCENTRIC SPACES

UNREAL ENGINE

Dionysus Cho
Dionysus Cho
https://dionysus.works

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